Part 3: Interlude

Last time we went through the "Clashing Grounds"/"Frozen Sky, Scorched Earth" area and obtained a ring for Escher. Along the way a number of things happened, most notably Olgar killing the now partnerless Alto and the Agent doing more or less nothing about it. Musiea is still intent on killing Escher for attacking the monastery where she was living and killing all priests and sisters. He does not seem particularly remorseful about that.

In any case, we are back in the main hall.

Before we go and talk with our competitors, though, let's have a visit with Piu-Piu.














No you are not imagining things, he is really talking about his porn collection, though not in so many words. However, this actually a useful hint, as we really can find various "Piu-Piu's Collection" items in chests scattered in dungeons. They have no other use to us except for the fact that they sell for quite a bit of money, which will help us in the beginning of the game (i.e. now).

In fact, I already found a couple of those items in previous dungeon! As you can see, they sell for 5000 OZ which not insignificant at this point in the game! So now I can buy new and improved equipment for Escher and Musiea.

A new (unimaginatively named) sword for Escher...

...and a new rapier for Musiea. Espada ropera is a kind of a sword developed in Spain in 15th century, very similar to a rapier.


Also some new clothes...


And finally two Garnet rings, one for each of our characters.
Equipment in this game only has influence on stats as shown on the purchase screen. There are no hidden abilities or anything like that. A sword is just a sword, the only difference is the attack power. But some of the equipment has cool names.

You may have noticed these cardboard cutouts of women around Piu-Piu. Let's up the creepiness factor by about 1000x by asking him about that...













Well, as expected, this was incredibly creepy, but possibly worth it for the "pretty-boys" line!
Anyway, we are finally done with him/her/it, and we should say hi to our competitors.






Interesting, wonder why that little bit of hesitation there?



Back in the central area, we find Eluca and Zhamo.









And finally right next to them, we find Olgar and Vahti.






These two seem just as mysterious as always. Oh well...

And then, we are again interrupted by the agent.

We need to get one more ring, for the second half of the couple.

The new dungeon has quite a cheery name, "Ancient Path of Death". But we have no choice but to go there.
Also note that next to the "Clashing Grounds" we now have two stars filled in, but the other two are still empty. We'll see what that means although not for quite a long while yet. This game is many things, but nobody can accuse it of being short!

We are definitely going to up the enemy levels this time; we have gained a few ourselves and need to start leveling up faster. As is typical for a JRPG, every subsequent level requires more EXP to reach.

And so here we are. Despite the name, it looks a lot more inviting than the previous one.
The Japanese text in this one, "死に至る太古の道" actually means the exact same thing as the English text, so no issues with translation here. However, they still managed to mess it up a bit. The dungeon was called "Ancient Path of Death" on the selection screen and here it is called "Ancient Path to Death". Unfortunately, the English localisation is occasionally a bit sloppy with silly errors like that. There is one particularly hilarious mistranslation of a weapons name from Japanese and I'll make sure to point it out although that too is in the distant future still.




That's not an answer.












So. Next time, we'll explore the new dungeon and find out what new weird things will happen. Also, new puzzles (yay!).